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    Gameloom for Unity - Changelog

    Package ai.gameloom.conceptvalidate · Unity Asset Store

    All notable changes to Gameloom for Unity are documented here. This project follows Semantic Versioning.

    1.0.0 - 31 July 2026

    First public release for the Unity Asset Store.

    Features

    • Window > Gameloom editor window. Paste, or upload a .txt/.md GDD (add several and pick one), choose a target platform, and Analyze. Anonymous: no account, and no AI credits or API key needed from you.
    • Analyze concept: a comparative market-fit read (survived / died counts, not a pass/fail score), the brief extracted from your text (title, genre, pitch), failure-mode risk cards, "games like yours that died" with the failure pattern, and templated improvement suggestions.
    • Find comparables: every comparable game with its similarity, outcome, why it is comparable, release date, developer, price, reviews, wishlists, owners, IAP/DLC presence, and a store link.
    • Market economics: a genre × platform pricing benchmark, plus your cohort's survivor price band.
    • Player sentiment: what players love and complain about across similar games.
    • Export: copy the report to the clipboard or download it as Markdown. The last analysis is saved locally and restored when you reopen the window.

    Notes

    • Editor-only. Nothing is added to your player builds. Requires an internet connection.
    • Only dependency: com.unity.nuget.newtonsoft-json (installed automatically by Package Manager).
    • The plugin transmits only the concept/GDD text you submit (truncated to 40,000 characters) and the platform you select. It does not read or transmit your Unity project data (scenes, scripts, prefabs, assets), and includes no analytics, advertising or tracking. See PRIVACY.md.
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    The AI-powered intelligence layer for game studios. Validate concepts, model economies, and score feasibility before you commit production budget.

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