LiveGameloom for Unity is live on the Unity Asset Store. Validate a concept inside the Editor, free.See what it does
    How It Works

    Powered by a proprietary dataset of 350,000+ games, 2.5M+ data points and 10,000+ postmortems. Score the concept on five pillars, strengthen it with the advisors, and carry the evidence through to launch.

    Try It Now

    The 3-Step Flow.

    01

    Describe your concept

    A paragraph. A pitch deck slide. A GDD link. Whatever you have.

    02

    We benchmark it

    Against 350,000+ indexed games and 10,000+ postmortems, across all major storefronts.

    03

    You get a 5-pillar score

    Market Opportunity. Core Concept. Economy. Execution. Scalability. Plus the evidence behind each.

    app.gameloom.ai / studios / economy
    Workspace
    DDashboard
    SScoring
    EEconomy
    RRegional
    PPostmortems
    Studios
    ·Design
    ·Economy
    ·Regional
    STUDIO · ECONOMY · GLASSHOLD
    📄
    Glasshold-GDD-v3.pdf
    4.2 MB · 47 pages · uploaded
    ECONOMY MODEL · GLASSHOLD · GENERATING
    Currencies
    2 hard + 1 soft
    Gold · Gems · Scrap
    Pricing & DLCs
    $19.99 base
    3 DLC tracks · seasonal
    Regional Pricing
    47 markets
    BRL · TRY · RUB localised
    Soft Sinks
    12 sinks
    Upgrade tree + cosmetics
    Score Now →
    PROJECT · GLASSHOLD · V3
    Feasibility · Pixel Roguelike
    Solo dev · 18-month runway · Steam launch 2026
    -
    Overall scoreWeighted across 5 pillars
    Market Opportunity
    -
    Core Concept
    -
    Economy
    -
    Execution
    -
    Scalability
    -
    Uploading GDD
    Parsing 47 pages…
    14 monetisation touchpoints found
    The Gameloom Score

    Five Pillars. One Score. Every Point Cited.

    Every concept is scored on the same five questions: do people want it, is it a cool idea, will it make money, can you build it, will it last. Each pillar shows the state of the evidence behind it.

    Market Opportunity: 15.1 of 62 pointsCore Concept: 25.2 of 62 pointsEconomy: 7.1 of 62 pointsExecution: 12.1 of 62 pointsScalability: 2.5 of 62 points
    62/100Score
    Optimize and Validate
    Evidence completeness 80%
    Market OpportunityDo people want it?60/100
    PresentPillar weight 25%
    Core ConceptIs it a cool idea?100/100
    StrongPillar weight 25%
    EconomyWill it make money?35/100
    ThinPillar weight 20%
    ExecutionCan you build it?60/100
    PresentPillar weight 20%
    ScalabilityWill it last?25/100
    ThinPillar weight 10%
    Launch Ready 75+Optimize and Validate 60+Explore Improvements 35+Needs Rework 0+Not enough information
    The Full Workflow

    From Idea to Greenlight, End to End.

    Quick Score is the front door. Behind it sits a full pre-production workflow that takes you from a one-paragraph idea to an investor-ready brief, with every decision documented and defensible.

    STEP 01 · ~ 5-15 MIN

    Start where you are

    Upload a GDD, drop a game link, or simply chat with the AI advisor. No forms, no wizard.

    Output
    A workspace bound to your studio, scoped to your project.
    Your concept · a paragraph is enough
    Co-op roguelike deckbuilder for Steam. Three of us, fourteen months of runway, premium at $19.99. Long runs, with a permadeath twist around hour four.
    ◧ Glasshold-GDD-v3.pdf · 47 pages
    Concept profile
    • GenreRoguelike deckbuilder
    • PlatformSteam · PC
    • BusinessPremium · $19.99
    • HookPermadeath by hour 4
    • AudienceNot stated · we ask
    Improve It in Chat

    Three Advisors for Every Project.

    Most ideas need improving before they're ready for a real decision. Each advisor has a chat-based workspace focused on one specialised area, with all the relevant project knowledge and data already built into the conversation.

    Advisor 01

    Design Advisor

    Refine the concept itself. Pressure-test gameplay loops, hook clarity, and player-fantasy alignment.

    Advisor 02

    Economy Advisor

    Game economy modelling, end to end. Stress-test monetisation, simulate currency flows and ARPDAU, benchmark price points.

    Advisor 03

    Regional Advisor

    Map global rollout. Localized pricing, market sequencing, regulatory considerations.

    The Evidence

    What's Under the Hood.

    indexed games
    350,000+
    Across all major games stores.
    postmortems
    10,000+
    Publicly failed games and dev blogs.
    genres covered
    40+
    All key genres across all main games platforms.
    ingestion
    2.5M+
    Reviews, launch dates, top countries and more.
    What You Take Away

    Outputs You Can Share.

    Every Gameloom workflow ends in artefacts you can hand to a co-founder, a publisher, or an investor.

    ◇ Report

    Feasibility scoring report

    Full 5-pillar scoring with weighted verdict, top risks, recommended pivots, and citations.

    ◷ Memo

    Investor & publisher brief

    Auto-generated executive summary, market sizing, comparable titles, monetisation plan.

    ⊕ Compare

    Variant comparison

    Side-by-side scoring of concept variants with delta analysis.

    ⌗ Trail

    Decision audit trail

    Full version history of scoring, recommendations, accepted vs rejected guidance.

    FAQs

    Frequently Asked Questions.

    How the workflow runs day to day. For the method behind the number, see how scoring works.

    Quick Score vs full assessment: what is the difference, and how long does each take?
    Quick Score is the public front door: a 5-pillar feasibility read in under 5 minutes. A full assessment is a living workspace with richer GDD inputs, conversational studios, and persistent Design Memory that compounds across every project. There is no fixed duration for it, because you keep iterating on scope, concept and economy: days, weeks, or months, depending on how deep you go.
    How do I import an existing GDD?
    Drop in a PDF, DOCX, or plain text file, or paste a project URL. Gameloom parses the structure, extracts mechanics and economy parameters.
    What if my concept changes? Can I re-score?
    Yes. Concepts can be forked into variants and scored side by side. Every version keeps its own scoring history, so you can see exactly what a decision cost or earned.
    What happens if my concept is too thin to judge?
    You get a checklist rather than a verdict. Below the completeness floor Gameloom refuses to band the concept at all, and it names the specific inputs that are missing instead of averaging over them.
    How does Design Memory work across projects?
    Design Memory captures patterns from your studio's projects, preferences, and prior decisions. Over time, Gameloom learns what your team values.
    Can teams collaborate on the same assessment?
    Team workspaces include shared assessments, comments, and version history. Roles control who can score, edit, or export.
    Get started

    A paragraph is enough to start. Score it free, see what the market did to games like it, then strengthen it in Gameloom and carry the evidence through to launch.