- Reviews
- 94% of 12.4k
- Owners
- 260k
- Peak
- 8.1k
LovedThe island genuinely changes as you restore it.
HatedSlow first hour before anything opens up.
Owned one small niche completely instead of chasing everyone.
Five pillars decide whether a game is worth making, and each one breaks down into the specific questions a publisher would ask. The quality of the evidence behind each answer determines how well you score. Change evidence below from Not provided to Strong and watch the score move.
Set how much evidence each pillar carries
The whole method, explained
Underneath each one sit the questions a publisher works through in a greenlight meeting. Most of them you answer yourself. A few, like what became of the games built the way yours is, the market answers for you. Pick a pillar to see what is under it.
Every answer lands in one of four states. It is not what you claim that moves the number, it is what you can show.
A blank does not just score low. It becomes a checklist item telling you exactly what to go and get.
Somebody has already made a game a lot like yours. We break every shipped game down into a GameDNA: what it is, how it plays, who it is for, how it earns. Your concept gets the same treatment, which is how we find its real neighbours and read what happened to each one: the games that sold well and kept selling, the games that sold hard and then stopped, and the games almost nobody bought. That last group usually teaches you the most.
LovedThe island genuinely changes as you restore it.
HatedSlow first hour before anything opens up.
Owned one small niche completely instead of chasing everyone.
LovedBeautiful art, and the fishing loop is genuinely good.
HatedNobody had heard of it. No demo, no festival, no press.
A solid game that launched quiet. Quality was never the problem.
LovedThe opening few hours are close to perfect.
HatedRan out of things to do by the second week.
Loved in week one, gone by week two. The loop ran out.
The method itself is above. These are the questions that come up once someone has actually run one. Anything else, the full FAQ is here.
A paragraph is enough to start. Score it free, see what the market did to games like it, then strengthen it in Gameloom and carry the evidence through to launch.